Type alias ErMetaDataItemWeapon

ErMetaDataItemWeapon: {
    adaptiveForce: number;
    adaptiveForceByLevel: number;
    alertInSpectator: boolean;
    attackPower: number;
    attackPowerByLv: number;
    attackRange: number;
    attackSpeedRatio: number;
    attackSpeedRatioByLv: number;
    code: number;
    consumable: boolean;
    cooldownLimit: number;
    cooldownReduction: number;
    craftAnimTrigger: string;
    creditValueWhenConvertedToBounty: number;
    criticalStrikeChance: number;
    criticalStrikeDamage: number;
    defense: number;
    defenseByLv: number;
    exclusiveProducer: number;
    gradeBgOverride: string;
    healerGiveHpHealRatio: number;
    hpHealedIncreaseRatio: number;
    hpRegen: number;
    hpRegenRatio: number;
    increaseBasicAttackDamage: number;
    increaseBasicAttackDamageByLv: number;
    increaseBasicAttackDamageRatio: number;
    increaseBasicAttackDamageRatioByLv: number;
    initialCount: number;
    isCompletedItem: boolean;
    isRemovedFromPlayerCorpseInventoryWhenPlayerKilled: boolean;
    itemGrade: string;
    itemType: string;
    itemUsableType: string;
    itemUsableValueList: number;
    lifeSteal: number;
    makeMaterial1: number;
    makeMaterial2: number;
    manufacturableType: number;
    markingType: string;
    maxHp: number;
    maxHpByLv: number;
    maxSP: number;
    modeType: number;
    moveSpeed: number;
    moveSpeedOutOfCombat: number;
    name: string;
    normalLifeSteal: number;
    notDisarm: boolean;
    penetrationDefense: number;
    penetrationDefenseRatio: number;
    preventBasicAttackDamaged: number;
    preventBasicAttackDamagedByLv: number;
    preventBasicAttackDamagedRatio: number;
    preventBasicAttackDamagedRatioByLv: number;
    preventCriticalStrikeDamaged: number;
    preventSkillDamaged: number;
    preventSkillDamagedByLv: number;
    preventSkillDamagedRatio: number;
    preventSkillDamagedRatioByLv: number;
    restoreItemWhenResurrected: boolean;
    sightRange: number;
    skillAmp: number;
    skillAmpByLevel: number;
    skillAmpRatio: number;
    skillAmpRatioByLevel: number;
    skillLifeSteal: number;
    spRegen: number;
    spRegenRatio: number;
    stackable: number;
    trapDamageReduce: number;
    trapDamageReduceRatio: number;
    uniqueAttackRange: number;
    uniqueCooldownLimit: number;
    uniqueHpHealedIncreaseRatio: number;
    uniqueLifeSteal: number;
    uniqueMoveSpeed: number;
    uniquePenetrationDefense: number;
    uniquePenetrationDefenseRatio: number;
    uniqueSkillAmpRatio: number;
    uniqueTenacity: number;
    weaponType: string;
}

Type declaration

  • adaptiveForce: number
  • adaptiveForceByLevel: number
  • alertInSpectator: boolean
  • attackPower: number
  • attackPowerByLv: number
  • attackRange: number
  • attackSpeedRatio: number
  • attackSpeedRatioByLv: number
  • code: number
  • consumable: boolean
  • cooldownLimit: number
  • cooldownReduction: number
  • craftAnimTrigger: string
  • creditValueWhenConvertedToBounty: number
  • criticalStrikeChance: number
  • criticalStrikeDamage: number
  • defense: number
  • defenseByLv: number
  • exclusiveProducer: number
  • gradeBgOverride: string
  • healerGiveHpHealRatio: number
  • hpHealedIncreaseRatio: number
  • hpRegen: number
  • hpRegenRatio: number
  • increaseBasicAttackDamage: number
  • increaseBasicAttackDamageByLv: number
  • increaseBasicAttackDamageRatio: number
  • increaseBasicAttackDamageRatioByLv: number
  • initialCount: number
  • isCompletedItem: boolean
  • isRemovedFromPlayerCorpseInventoryWhenPlayerKilled: boolean
  • itemGrade: string
  • itemType: string
  • itemUsableType: string
  • itemUsableValueList: number
  • lifeSteal: number
  • makeMaterial1: number
  • makeMaterial2: number
  • manufacturableType: number
  • markingType: string
  • maxHp: number
  • maxHpByLv: number
  • maxSP: number
  • modeType: number
  • moveSpeed: number
  • moveSpeedOutOfCombat: number
  • name: string
  • normalLifeSteal: number
  • notDisarm: boolean
  • penetrationDefense: number
  • penetrationDefenseRatio: number
  • preventBasicAttackDamaged: number
  • preventBasicAttackDamagedByLv: number
  • preventBasicAttackDamagedRatio: number
  • preventBasicAttackDamagedRatioByLv: number
  • preventCriticalStrikeDamaged: number
  • preventSkillDamaged: number
  • preventSkillDamagedByLv: number
  • preventSkillDamagedRatio: number
  • preventSkillDamagedRatioByLv: number
  • restoreItemWhenResurrected: boolean
  • sightRange: number
  • skillAmp: number
  • skillAmpByLevel: number
  • skillAmpRatio: number
  • skillAmpRatioByLevel: number
  • skillLifeSteal: number
  • spRegen: number
  • spRegenRatio: number
  • stackable: number
  • trapDamageReduce: number
  • trapDamageReduceRatio: number
  • uniqueAttackRange: number
  • uniqueCooldownLimit: number
  • uniqueHpHealedIncreaseRatio: number
  • uniqueLifeSteal: number
  • uniqueMoveSpeed: number
  • uniquePenetrationDefense: number
  • uniquePenetrationDefenseRatio: number
  • uniqueSkillAmpRatio: number
  • uniqueTenacity: number
  • weaponType: string

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