Type alias ErMetaDataItemArmor
ErMetaDataItemArmor: {
adaptiveForce: number;
adaptiveForceByLevel: number;
alertInSpectator: boolean;
armorType: string;
attackPower: number;
attackPowerByLv: number;
attackRange: number;
attackSpeedRatio: number;
attackSpeedRatioByLv: number;
code: number;
cooldownLimit: number;
cooldownReduction: number;
craftAnimTrigger: string;
creditValueWhenConvertedToBounty: number;
criticalStrikeChance: number;
criticalStrikeDamage: number;
defense: number;
defenseByLv: number;
exclusiveProducer: number;
healerGiveHpHealRatio: number;
hpHealedIncreaseRatio: number;
hpRegen: number;
hpRegenRatio: number;
increaseBasicAttackDamage: number;
increaseBasicAttackDamageByLv: number;
increaseBasicAttackDamageRatio: number;
increaseBasicAttackDamageRatioByLv: number;
initialCount: number;
isCompletedItem: boolean;
isRemovedFromPlayerCorpseInventoryWhenPlayerKilled: boolean;
itemGrade: string;
itemType: string;
itemUsableType: string;
itemUsableValueList: number;
lifeSteal: number;
makeMaterial1: number;
makeMaterial2: number;
manufacturableType: number;
markingType: string;
maxHp: number;
maxHpByLv: number;
maxSp: number;
modeType: number;
moveSpeed: number;
moveSpeedOutOfCombat: number;
name: string;
normalLifeSteal: number;
notDisarm: boolean;
penetrationDefense: number;
penetrationDefenseRatio: number;
preventBasicAttackDamaged: number;
preventBasicAttackDamagedByLv: number;
preventBasicAttackDamagedRatio: number;
preventBasicAttackDamagedRatioByLv: number;
preventCriticalStrikeDamaged: number;
preventSkillDamaged: number;
preventSkillDamagedByLv: number;
preventSkillDamagedRatio: number;
preventSkillDamagedRatioByLv: number;
restoreItemWhenResurrected: boolean;
sightRange: number;
skillAmp: number;
skillAmpByLevel: number;
skillAmpRatio: number;
skillAmpRatioByLevel: number;
skillLifeSteal: number;
spRegen: number;
spRegenRatio: number;
stackable: number;
trapDamageReduce: number;
trapDamageReduceRatio: number;
uniqueAttackRange: number;
uniqueCooldownLimit: number;
uniqueHpHealedIncreaseRatio: number;
uniqueLifeSteal: number;
uniqueMoveSpeed: number;
uniquePenetrationDefense: number;
uniquePenetrationDefenseRatio: number;
uniqueSkillAmpRatio: number;
uniqueTenacity: number;
}
Type declaration
adaptiveForce: number
adaptiveForceByLevel: number
alertInSpectator: boolean
armorType: string
attackPower: number
attackPowerByLv: number
attackRange: number
attackSpeedRatio: number
attackSpeedRatioByLv: number
code: number
cooldownLimit: number
cooldownReduction: number
craftAnimTrigger: string
creditValueWhenConvertedToBounty: number
criticalStrikeChance: number
criticalStrikeDamage: number
defense: number
defenseByLv: number
exclusiveProducer: number
healerGiveHpHealRatio: number
hpHealedIncreaseRatio: number
hpRegen: number
hpRegenRatio: number
increaseBasicAttackDamage: number
increaseBasicAttackDamageByLv: number
increaseBasicAttackDamageRatio: number
increaseBasicAttackDamageRatioByLv: number
initialCount: number
isCompletedItem: boolean
isRemovedFromPlayerCorpseInventoryWhenPlayerKilled: boolean
itemGrade: string
itemType: string
itemUsableType: string
itemUsableValueList: number
lifeSteal: number
makeMaterial1: number
makeMaterial2: number
manufacturableType: number
markingType: string
maxHp: number
maxHpByLv: number
maxSp: number
modeType: number
moveSpeed: number
moveSpeedOutOfCombat: number
name: string
normalLifeSteal: number
notDisarm: boolean
penetrationDefense: number
penetrationDefenseRatio: number
preventBasicAttackDamaged: number
preventBasicAttackDamagedByLv: number
preventBasicAttackDamagedRatio: number
preventBasicAttackDamagedRatioByLv: number
preventCriticalStrikeDamaged: number
preventSkillDamaged: number
preventSkillDamagedByLv: number
preventSkillDamagedRatio: number
preventSkillDamagedRatioByLv: number
restoreItemWhenResurrected: boolean
sightRange: number
skillAmp: number
skillAmpByLevel: number
skillAmpRatio: number
skillAmpRatioByLevel: number
skillLifeSteal: number
spRegen: number
spRegenRatio: number
stackable: number
trapDamageReduce: number
trapDamageReduceRatio: number
uniqueAttackRange: number
uniqueCooldownLimit: number
uniqueHpHealedIncreaseRatio: number
uniqueLifeSteal: number
uniqueMoveSpeed: number
uniquePenetrationDefense: number
uniquePenetrationDefenseRatio: number
uniqueSkillAmpRatio: number
uniqueTenacity: number