Type alias ErMetaDataCharacterModeModifier
ErMetaDataCharacterModeModifier: {
characterCode: number;
cobaltIncreaseModeDamageRatio: number;
cobaltIncreaseModeDamageToMonsterRatio: number;
cobaltIncreaseModeHealRatio: number;
cobaltIncreaseModeHealerGiveHealRatio: number;
cobaltIncreaseModeHealerGiveShieldRatio: number;
cobaltIncreaseModeMaxSpRatio: number;
cobaltIncreaseModeShieldRatio: number;
cobaltIncreaseModeSpRegenRatio: number;
cobaltIncreaseModeUltCooldownRatio: number;
cobaltPreventModeDamageRatio: number;
duoIncreaseModeDamageRatio: number;
duoIncreaseModeDamageToMonsterRatio: number;
duoIncreaseModeHealRatio: number;
duoIncreaseModeHealerGiveHealRatio: number;
duoIncreaseModeHealerGiveShieldRatio: number;
duoIncreaseModeShieldRatio: number;
duoPreventModeDamageRatio: number;
soloIncreaseModeDamageRatio: number;
soloIncreaseModeDamageToMonsterRatio: number;
soloIncreaseModeHealRatio: number;
soloIncreaseModeShieldRatio: number;
soloPreventModeDamageRatio: number;
squadIncreaseModeDamageRatio: number;
squadIncreaseModeDamageToMonsterRatio: number;
squadIncreaseModeHealRatio: number;
squadIncreaseModeHealerGiveHealRatio: number;
squadIncreaseModeHealerGiveShieldRatio: number;
squadIncreaseModeShieldRatio: number;
squadPreventModeDamageRatio: number;
weaponType: string;
}
Type declaration
characterCode: number
cobaltIncreaseModeDamageRatio: number
cobaltIncreaseModeDamageToMonsterRatio: number
cobaltIncreaseModeHealRatio: number
cobaltIncreaseModeHealerGiveHealRatio: number
cobaltIncreaseModeHealerGiveShieldRatio: number
cobaltIncreaseModeMaxSpRatio: number
cobaltIncreaseModeShieldRatio: number
cobaltIncreaseModeSpRegenRatio: number
cobaltIncreaseModeUltCooldownRatio: number
cobaltPreventModeDamageRatio: number
duoIncreaseModeDamageRatio: number
duoIncreaseModeDamageToMonsterRatio: number
duoIncreaseModeHealRatio: number
duoIncreaseModeHealerGiveHealRatio: number
duoIncreaseModeHealerGiveShieldRatio: number
duoIncreaseModeShieldRatio: number
duoPreventModeDamageRatio: number
soloIncreaseModeDamageRatio: number
soloIncreaseModeDamageToMonsterRatio: number
soloIncreaseModeHealRatio: number
soloIncreaseModeShieldRatio: number
soloPreventModeDamageRatio: number
squadIncreaseModeDamageRatio: number
squadIncreaseModeDamageToMonsterRatio: number
squadIncreaseModeHealRatio: number
squadIncreaseModeHealerGiveHealRatio: number
squadIncreaseModeHealerGiveShieldRatio: number
squadIncreaseModeShieldRatio: number
squadPreventModeDamageRatio: number
weaponType: string