Type alias ErMetaDataCharacterModeModifier

ErMetaDataCharacterModeModifier: {
    characterCode: number;
    cobaltIncreaseModeDamageRatio: number;
    cobaltIncreaseModeDamageToMonsterRatio: number;
    cobaltIncreaseModeHealRatio: number;
    cobaltIncreaseModeHealerGiveHealRatio: number;
    cobaltIncreaseModeHealerGiveShieldRatio: number;
    cobaltIncreaseModeMaxSpRatio: number;
    cobaltIncreaseModeShieldRatio: number;
    cobaltIncreaseModeSpRegenRatio: number;
    cobaltIncreaseModeUltCooldownRatio: number;
    cobaltPreventModeDamageRatio: number;
    duoIncreaseModeDamageRatio: number;
    duoIncreaseModeDamageToMonsterRatio: number;
    duoIncreaseModeHealRatio: number;
    duoIncreaseModeHealerGiveHealRatio: number;
    duoIncreaseModeHealerGiveShieldRatio: number;
    duoIncreaseModeShieldRatio: number;
    duoPreventModeDamageRatio: number;
    soloIncreaseModeDamageRatio: number;
    soloIncreaseModeDamageToMonsterRatio: number;
    soloIncreaseModeHealRatio: number;
    soloIncreaseModeShieldRatio: number;
    soloPreventModeDamageRatio: number;
    squadIncreaseModeDamageRatio: number;
    squadIncreaseModeDamageToMonsterRatio: number;
    squadIncreaseModeHealRatio: number;
    squadIncreaseModeHealerGiveHealRatio: number;
    squadIncreaseModeHealerGiveShieldRatio: number;
    squadIncreaseModeShieldRatio: number;
    squadPreventModeDamageRatio: number;
    weaponType: string;
}

Type declaration

  • characterCode: number
  • cobaltIncreaseModeDamageRatio: number
  • cobaltIncreaseModeDamageToMonsterRatio: number
  • cobaltIncreaseModeHealRatio: number
  • cobaltIncreaseModeHealerGiveHealRatio: number
  • cobaltIncreaseModeHealerGiveShieldRatio: number
  • cobaltIncreaseModeMaxSpRatio: number
  • cobaltIncreaseModeShieldRatio: number
  • cobaltIncreaseModeSpRegenRatio: number
  • cobaltIncreaseModeUltCooldownRatio: number
  • cobaltPreventModeDamageRatio: number
  • duoIncreaseModeDamageRatio: number
  • duoIncreaseModeDamageToMonsterRatio: number
  • duoIncreaseModeHealRatio: number
  • duoIncreaseModeHealerGiveHealRatio: number
  • duoIncreaseModeHealerGiveShieldRatio: number
  • duoIncreaseModeShieldRatio: number
  • duoPreventModeDamageRatio: number
  • soloIncreaseModeDamageRatio: number
  • soloIncreaseModeDamageToMonsterRatio: number
  • soloIncreaseModeHealRatio: number
  • soloIncreaseModeShieldRatio: number
  • soloPreventModeDamageRatio: number
  • squadIncreaseModeDamageRatio: number
  • squadIncreaseModeDamageToMonsterRatio: number
  • squadIncreaseModeHealRatio: number
  • squadIncreaseModeHealerGiveHealRatio: number
  • squadIncreaseModeHealerGiveShieldRatio: number
  • squadIncreaseModeShieldRatio: number
  • squadPreventModeDamageRatio: number
  • weaponType: string

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