Type alias ErMatchResource

ErMatchResource: {
    IsLeavingBeforeCreditRevivalTerminate: boolean;
    accountLevel: number;
    adaptiveForce: number;
    adaptiveForceAmplify: number;
    adaptiveForceAttack: number;
    addSurveillanceCamera: number;
    addTelephotoCamera: number;
    airSupplyOpenCount: number[];
    amplifierToMonster: Percentile;
    attackPower: number;
    attackRange: number;
    attackSpeed: number;
    baseExp: number;
    battleZone1AreaCode: number;
    battleZone1BattleMark: number;
    battleZone1BattleMarkCount: number;
    battleZone1ItemCode: number[];
    battleZone1Winner: Bit;
    battleZone2AreaCode: number;
    battleZone2BattleMark: number;
    battleZone2BattleMarkCount: number;
    battleZone2ItemCode: number[];
    battleZone2Winner: Bit;
    battleZone3AreaCode: number;
    battleZone3BattleMark: number;
    battleZone3BattleMarkCount: number;
    battleZone3ItemCode: number[];
    battleZone3Winner: Bit;
    battleZoneDeaths: number;
    battleZonePlayerKill: number;
    bestWeapon: ErMasteryTypes;
    bestWeaponLevel: number;
    beverageCraftCount: number[];
    bonusCoin: number;
    bonusExp: number;
    botAdded: number;
    botRemain: number;
    boughtInfusion: JsonLiteral<Record<Numeric, number>>;
    campFireCraftEpic: number;
    campFireCraftLegendary: number;
    campFireCraftRare: number;
    campFireCraftUncommon: number;
    causeOfDeath: string;
    causeOfDeath2: string;
    ccTimeToPlayer: Seconds;
    characterLevel: number;
    characterNum: number;
    cobaltRandomPickRemoveCharacter: number;
    collectItemForLog: ErCollectibles[];
    coolDownReduction: Percentile;
    crGetAnimal: number;
    crGetAssist: number;
    crGetCreditBonus: number;
    crGetKill: number;
    crGetMutant: number;
    crGetPhaseStart: number;
    crGetTimeElapsed: number;
    crUseActivationModule: number;
    crUseForceCore: number;
    crUseMeteorite: number;
    crUseMythril: number;
    crUseRemoteDrone: number;
    crUseRootkit: number;
    crUseTreeOfLife: number;
    crUseUpgradeTacticalSkill: number;
    crUseVFBloodSample: number;
    craftEpic: number;
    craftLegend: number;
    craftMythic: number;
    craftRare: number;
    craftUncommon: number;
    creditRevivalCount: number;
    creditRevivedOthersCount: number;
    creditSource: {
        GoldSecurityConsoleAccess: number;
        KillAlpha: number;
        KillAssistDivideContribute: number;
        KillBat: number;
        KillBear: number;
        KillBoar: number;
        KillChicken: number;
        KillMutantBat: number;
        KillMutantBear: number;
        KillMutantBoar: number;
        KillMutantChicken: number;
        KillPlayerMerge: number;
        KillWildDog: number;
        KillWolf: number;
        PreliminaryPhase: number;
        TacticalSkillUpgrade: number;
        TimeElapsedCompensationByMiliSecond: number;
        TimeElapsedCreditBonusByMiliSecond: number;
        TransferConsoleRemoteDroneMySelf: number;
        TransferConsoleSpecialMaterial: number;
    };
    criticalStrikeChance: Ratio;
    criticalStrikeDamage: Percentile;
    damageFromMonster: number;
    damageFromPlayer: number;
    damageFromPlayer_basic: number;
    damageFromPlayer_direct: number;
    damageFromPlayer_itemSkill: number;
    damageFromPlayer_skill: number;
    damageFromPlayer_trap: number;
    damageFromPlayer_uniqueSkill: number;
    damageOffsetedByShield_Monster: number;
    damageOffsetedByShield_Player: number;
    damageToMonster: number;
    damageToMonster_basic: number;
    damageToMonster_direct: number;
    damageToMonster_itemSkill: number;
    damageToMonster_skill: number;
    damageToMonster_trap: number;
    damageToMonster_uniqueSkill: number;
    damageToPlayer: number;
    damageToPlayer_Shield: number;
    damageToPlayer_basic: number;
    damageToPlayer_direct: number;
    damageToPlayer_itemSkill: number;
    damageToPlayer_skill: number;
    damageToPlayer_trap: number;
    damageToPlayer_uniqueSkill: number;
    deathDetails: JsonLiteral<Record<Numeric, number>>;
    deathsPhaseOne: number;
    deathsPhaseThree: number;
    deathsPhaseTwo: number;
    defense: number;
    duration: Seconds;
    equipFirstItemForLog: Record<Numeric<ErEquipments>, number[]>;
    equipment: Record<Numeric<ErEquipments>, number>;
    escapeState: ErEscapeStates;
    eventMissionResult: Record<Numeric, number>;
    exceptPreMadeTeam: boolean;
    expireDtm: DateTime;
    fishingCount: number;
    foodCraftCount: number[];
    gainExp: number;
    gainedNormalMmrKFactor: number;
    gameId: number;
    gameRank: number;
    giveUp: Bit;
    healAmount: number;
    hpRegen: number;
    infusionReRollUseVFCredit: number;
    infusionRelicUseVFCredit: number;
    infusionStoreUseVFCredit: number;
    infusionTraitUseVFCredit: number;
    isLeavingBeforeCreditRevivalTerminate: boolean;
    itemShredderGainVFCredit: number;
    itemTransferredConsole: number[];
    itemTransferredDrone: number[];
    killAlphaGainVFCredit: number;
    killBatGainVFCredit: number;
    killBearGainVFCredit: number;
    killBoarGainVFCredit: number;
    killChickenGainVFCredit: number;
    killDetail: string;
    killDetail2: string;
    killDetails: JsonLiteral<Record<Numeric, number>>;
    killDroneGainVFCredit: number;
    killGamma: boolean;
    killGammaGainVFCredit: number;
    killItemBountyGainVFCredit: number;
    killMonsters: Record<Numeric, number>;
    killOmegaGainVFCredit: number;
    killPlayerGainVFCredit: number;
    killTurretGainVFCredit: number;
    killWicklineGainVFCredit: number;
    killWildDogGainVFCredit: number;
    killWolfGainVFCredit: number;
    killer: ErDeathCauseProviders;
    killer2: string;
    killerCharacter: Numeric | "";
    killerCharacter2: string | "";
    killerUserNum: number;
    killerUserNum2: number;
    killerUserNum3: number;
    killerWeapon: keyof typeof ErMasteryTypes | "";
    killerWeapon2: keyof typeof ErMasteryTypes | "";
    killsPhaseOne: number;
    killsPhaseThree: number;
    killsPhaseTwo: number;
    language: string;
    lifeSteal: Percentile;
    masteryLevel: Record<Numeric<ErMasteryTypes>, number>;
    matchSize: number;
    matchingMode: ErMatchModes;
    matchingTeamMode: ErMatchmakingTeamTypes;
    maxHp: number;
    maxSp: number;
    mmrGainInGame: number;
    mmrLossEntryCost: number;
    monsterKill: number;
    moveSpeed: number;
    nickname: string;
    normalLifeSteal: Percentile;
    outOfCombatMoveSpeed: number;
    placeOfDeath: Numeric;
    placeOfDeath2: string;
    placeOfStart: Numeric;
    playTime: Seconds;
    playerAssistant: number;
    playerDeaths: number;
    playerKill: number;
    preMade: number;
    premadeMatchingType: number;
    protectAbsorb: number;
    rankPoint: number;
    remoteDroneUseVFCreditAlly: number;
    remoteDroneUseVFCreditMySelf: number;
    removeSurveillanceCamera: number;
    removeTelephotoCamera: number;
    restrictedAreaAccelerated: Bit;
    routeIdOfStart: number;
    routeSlotId: number;
    safeAreas: number;
    scoredPoint: number[];
    seasonId: number;
    serverName: string;
    sightRange: number;
    skillAmp: number;
    skillLevelInfo: Record<Numeric, number>;
    skillLifeSteal: Percentile;
    skillOrderInfo: Record<Numeric, number>;
    skinCode: number;
    spRegen: number;
    startDtm: DateTime;
    sumTotalVFCredits: number;
    sumUsedVFCredits: number;
    survivableTime: Seconds;
    tacticalSkillGroup: ErTacticalSkillMappings;
    tacticalSkillLevel: number;
    tacticalSkillUpgradeUseVFCredit: number;
    tacticalSkillUseCount: number;
    teamBattleZoneDown: number;
    teamDown: number;
    teamElimination: number;
    teamKill: number;
    teamNumber: number;
    teamRecover: number;
    teamRepeatDown: number;
    teamSpectator: Bit;
    timeSpentInBriefingRoom: Seconds;
    totalDoubleKill: number;
    totalExtraKill: number;
    totalFieldKill: number;
    totalGainVFCredit: number;
    totalQuadraKill: number;
    totalTime: Seconds;
    totalTripleKill: number;
    totalTurbineTakeOver: number;
    totalUseVFCredit: number;
    totalVFCredits: number[];
    traitFirstCore: number;
    traitFirstSub: [number, number];
    traitSecondSub: [number, number];
    transferConsoleFromEscapeKeyUseVFCredit: number;
    transferConsoleFromMaterialUseVFCredit: number;
    transferConsoleFromRevivalUseVFCredit: number;
    trapDamage: Percentile;
    useEmoticonCount: number;
    useEmpDrone: number;
    useHyperLoop: number;
    useReconDrone: number;
    useSecurityConsole: number;
    usedNormalHealPack: number;
    usedNormalShieldPack: number;
    usedPairLoop: number;
    usedReinforceShieldPack: number;
    usedReinforcedHealPack: number;
    usedVFCredits: number[];
    userNum: number;
    versionMajor: number;
    versionMinor: number;
    victory: Bit;
    viewContribution: number;
    watchTime: Seconds;
}

Type declaration

  • IsLeavingBeforeCreditRevivalTerminate: boolean

    Whether the user quit the game even revival via consoles by teammates was possible

  • accountLevel: number

    The account level of the user

  • adaptiveForce: number

    The dynamic stats for the character

  • adaptiveForceAmplify: number

    The skill stats increased by dynamic stats

  • adaptiveForceAttack: number

    The attack stats increased by dynamic stats

  • addSurveillanceCamera: number

    The count of installed surveillance cameras by the user

  • addTelephotoCamera: number

    The count of installed telephoto cameras by the user

  • airSupplyOpenCount: number[]

    The count of air suppliment opening ordered in rarity

  • amplifierToMonster: Percentile

    The damage amplifier to monster in percentile

  • attackPower: number

    The attack stat

  • attackRange: number

    The attackable range of the character

  • attackSpeed: number

    The attack speed

  • baseExp: number

    *Undocumented

  • battleZone1AreaCode: number

    The first battle zone area identifier

  • battleZone1BattleMark: number

    The first battle zone mark identifier

  • battleZone1BattleMarkCount: number

    The number of players entered into the first battle zone

  • battleZone1ItemCode: number[]

    The first battle zone reward item identifier

  • battleZone1Winner: Bit

    Whether the team won in the first battle zone

  • battleZone2AreaCode: number

    (Deprecated) The second battle zone area identifier

  • battleZone2BattleMark: number

    (Deprecated) The second battle zone mark identifier

  • battleZone2BattleMarkCount: number

    (Deprecated) The number of players entered into the second battle zone

  • battleZone2ItemCode: number[]

    (Deprecated) The second battle zone reward item identifier

  • battleZone2Winner: Bit

    (Deprecated) Whether the team won in the second battle zone

  • battleZone3AreaCode: number

    (Deprecated) The third battle zone area identifier

  • battleZone3BattleMark: number

    (Deprecated) The third battle zone mark identifier

  • battleZone3BattleMarkCount: number

    (Deprecated) The number of players entered into the third battle zone

  • battleZone3ItemCode: number[]

    (Deprecated) The third battle zone reward item identifier

  • battleZone3Winner: Bit

    (Deprecated) Whether the team won in the third battle zone

  • battleZoneDeaths: number

    The deaths count in the battle zone by player

  • battleZonePlayerKill: number

    The kills count in the battle zone by player

  • bestWeapon: ErMasteryTypes

    The highest weapon mastery identifier of the user in the match

  • bestWeaponLevel: number

    The level of the weapon with the highest mastery of the user in the match

  • beverageCraftCount: number[]

    The count of beverage (for sp) crafts

  • bonusCoin: number

    *Undocumented

  • bonusExp: number

    *Undocumented; Assume exp boosting system

  • botAdded: number

    The count of bots in the match

  • botRemain: number

    The count of remaining bots in the match after user exits

  • boughtInfusion: JsonLiteral<Record<Numeric, number>>

    CobaltProtocol: The count of infusions bought by the player

  • campFireCraftEpic: number

    The epic food crafts in the camp fire

  • campFireCraftLegendary: number

    The legendary food crafts in the camp fire

  • campFireCraftRare: number

    The rare food crafts in the camp fire

  • campFireCraftUncommon: number

    The uncommon food crafts in the camp fire

  • causeOfDeath: string

    The cause skill or entity of the player death

  • causeOfDeath2: string

    Secondary; See causeOfDeath

  • ccTimeToPlayer: Seconds

    The cumulative CC duration to other players in seconds

  • characterLevel: number

    The character level

  • characterNum: number

    The character identifier

  • cobaltRandomPickRemoveCharacter: number

    CobaltProtocol: The character identifier removed by the user in the CobaltProtocol

  • collectItemForLog: ErCollectibles[]

    An array of collected item identifiers in the match

  • coolDownReduction: Percentile

    The skill cooldown rate in percentile

  • crGetAnimal: number

    The credits earned by animals

  • crGetAssist: number

    The credits earned on assists

  • crGetCreditBonus: number

    The credits earned by the bonus applied to the one has the lowest credits

  • crGetKill: number

    The credits earned on kills

  • crGetMutant: number

    The credits earned by mutants

  • crGetPhaseStart: number

    The credits earned on the phase start

  • crGetTimeElapsed: number

    The credits earned by time

  • crUseActivationModule: number

    The credits used to acquire the activation module

  • crUseForceCore: number

    The credits used to acquire the force core

  • crUseMeteorite: number

    The credits used to acquire the meteorite

  • crUseMythril: number

    The credits used to acqurie the mythril

  • crUseRemoteDrone: number

    The credits used by remote drones

  • crUseRootkit: number

    The credits used to acquire the root kit

  • crUseTreeOfLife: number

    The credits used to acquire the tree of life

  • crUseUpgradeTacticalSkill: number

    The credits used by tactical skill upgrades

  • crUseVFBloodSample: number

    The credits used to acquire the blood sample

  • craftEpic: number

    The count of epic item crafts

  • craftLegend: number

    The count of legendary item crafts

  • craftMythic: number

    The count of mythic item crafts (red)

  • craftRare: number

    The count of rare item crafts

  • craftUncommon: number

    The count of uncommon item crafts

  • creditRevivalCount: number

    The count of revivals via credits on consoles by teammates

  • creditRevivedOthersCount: number

    The count of teammate revivals via credits on consoles

  • creditSource: {
        GoldSecurityConsoleAccess: number;
        KillAlpha: number;
        KillAssistDivideContribute: number;
        KillBat: number;
        KillBear: number;
        KillBoar: number;
        KillChicken: number;
        KillMutantBat: number;
        KillMutantBear: number;
        KillMutantBoar: number;
        KillMutantChicken: number;
        KillPlayerMerge: number;
        KillWildDog: number;
        KillWolf: number;
        PreliminaryPhase: number;
        TacticalSkillUpgrade: number;
        TimeElapsedCompensationByMiliSecond: number;
        TimeElapsedCreditBonusByMiliSecond: number;
        TransferConsoleRemoteDroneMySelf: number;
        TransferConsoleSpecialMaterial: number;
    }
    • GoldSecurityConsoleAccess: number
    • KillAlpha: number
    • KillAssistDivideContribute: number
    • KillBat: number
    • KillBear: number
    • KillBoar: number
    • KillChicken: number
    • KillMutantBat: number
    • KillMutantBear: number
    • KillMutantBoar: number
    • KillMutantChicken: number
    • KillPlayerMerge: number
    • KillWildDog: number
    • KillWolf: number
    • PreliminaryPhase: number
    • TacticalSkillUpgrade: number
    • TimeElapsedCompensationByMiliSecond: number
    • TimeElapsedCreditBonusByMiliSecond: number
    • TransferConsoleRemoteDroneMySelf: number
    • TransferConsoleSpecialMaterial: number
  • criticalStrikeChance: Ratio

    The chance of critical strike

  • criticalStrikeDamage: Percentile

    The damage amplifier of critical strike in percentile

  • damageFromMonster: number

    The cumulative damage from monsters

  • damageFromPlayer: number

    The cumulative damage from other players

  • damageFromPlayer_basic: number

    The cumulative damage from other plaeyrs using basic attacks (aa; auto attack)

  • damageFromPlayer_direct: number

    The cumulative damage from other players using fixed damages

  • damageFromPlayer_itemSkill: number

    The cumulative damage from other players using unique damage mechenics

  • damageFromPlayer_skill: number

    The cumulative damage from other players using skills

  • damageFromPlayer_trap: number

    The cumulative damage from other players using traps

  • damageFromPlayer_uniqueSkill: number

    The cumulative damage from other players using unique skills

  • damageOffsetedByShield_Monster: number

    The cumulative damage from monsters disabled by shields

  • damageOffsetedByShield_Player: number

    The cumulative damage from other players disabled by shields

  • damageToMonster: number

    The cumulative damage to monsters

  • damageToMonster_basic: number

    The cumulative damage to monsters using basic attacks (aa; auto attack)

  • damageToMonster_direct: number

    The cumulative damage to monsters using fixed damages

  • damageToMonster_itemSkill: number

    The cumulative damage to monsters using unique damage mechenics

  • damageToMonster_skill: number

    The cumulative damage to monsters using skills

  • damageToMonster_trap: number

    The cumulative damage to monsters using traps

  • damageToMonster_uniqueSkill: number

    The cumulative dmaage to monsters using unique skills

  • damageToPlayer: number

    The cumulative damage to other players

  • damageToPlayer_Shield: number

    The cumulative damage to other players disabled by shields

  • damageToPlayer_basic: number

    The cumulative damage to other players using basic attacks (aa; auto attack)

  • damageToPlayer_direct: number

    The cumulative damage to other players using fixed damanges

  • damageToPlayer_itemSkill: number

    The cumulative damage to other players using unique damage mechenics

  • damageToPlayer_skill: number

    The cumulative damage to other players using skills

  • damageToPlayer_trap: number

    The cumulative damage to other players using traps

  • damageToPlayer_uniqueSkill: number

    The cumulative damage to other players using unique skills

  • deathDetails: JsonLiteral<Record<Numeric, number>>

    The character identifier to deaths count record made by other players

  • deathsPhaseOne: number

    CobaltProtocol: The count of deaths in the first phase

  • deathsPhaseThree: number

    CobaltProtocol: The count of deaths in the third phase

  • deathsPhaseTwo: number

    CobaltProtocol: The count of deaths in the second phase

  • defense: number

    The defense stat

  • duration: Seconds

    The match duration in seconds

  • equipFirstItemForLog: Record<Numeric<ErEquipments>, number[]>

    *Undocumented; An array of equipments to item identifiers mapping indicating the initial item pathing; This won't be logged if 1) the same grade item was applied 2) epic or higher grade item was applied 3) rare or higher grade accessory was applied

  • equipment: Record<Numeric<ErEquipments>, number>

    The character equipments

  • escapeState: ErEscapeStates

    The state of the escape

  • eventMissionResult: Record<Numeric, number>

    The count of event mission progress

  • exceptPreMadeTeam: boolean

    *Undocumented

  • expireDtm: DateTime

    The expiration date of this record in the official storage; Normally 3 months

  • fishingCount: number

    The count of fishing

  • foodCraftCount: number[]

    The count of food crafts

  • gainExp: number

    The gained account experience for the account level

  • gainedNormalMmrKFactor: number

    The normal mode MMR decision factor

  • gameId: number

    The match identifier

  • gameRank: number

    The final placement

  • giveUp: Bit

    Whether the user gave up the match

  • healAmount: number

    The cumulative self-heals

  • hpRegen: number

    The hp regeneration rate

  • infusionReRollUseVFCredit: number

    CobaltProtocol: The cumulative credit usages via infusion rerolls

  • infusionRelicUseVFCredit: number

    CobaltProtocol: The cumulative credit usages via infusion relics purchases

  • infusionStoreUseVFCredit: number

    CobaltProtocol: The cumulative credit usages via infusion goods purchases

  • infusionTraitUseVFCredit: number

    CobaltProtocol: The cumulative credit usages via infusion trait purchases

  • isLeavingBeforeCreditRevivalTerminate: boolean

    Whether the user quit the game even revival via consoles by teammates was possible

  • itemShredderGainVFCredit: number

    The cumulative credit earnings via shredders

  • itemTransferredConsole: number[]

    Lumia: An array of item identifiers transferred by the console

  • itemTransferredDrone: number[]

    Lumia: An array of item identifiers transferred by the drone

  • killAlphaGainVFCredit: number

    The cumulative credit earnings via alphas

  • killBatGainVFCredit: number

    The cumulative credit earnings via bats

  • killBearGainVFCredit: number

    The cumulative credit earnings via bears

  • killBoarGainVFCredit: number

    The cumulative credit earnings via boars

  • killChickenGainVFCredit: number

    The cumulative credit earnings via chickens

  • killDetail: string

    The nickname of the player killer; If the user dead in restricted areas, the area name will be recorded

  • killDetail2: string

    Secondary; See killerDetail

  • killDetails: JsonLiteral<Record<Numeric, number>>

    The character identifier to kills count record made by the player

  • killDroneGainVFCredit: number

    The cumulative credit earnings via drones

  • killGamma: boolean

    Whether this user killed gamma

  • killGammaGainVFCredit: number

    The cumulative credit earnings via gammas

  • killItemBountyGainVFCredit: number

    The cumulative credit earnings via item bounties

  • killMonsters: Record<Numeric, number>

    The count of monster kills by their identifier

  • killOmegaGainVFCredit: number

    The cumulative credit earnings via omegas

  • killPlayerGainVFCredit: number

    The cumulative credit earnings via kills

  • killTurretGainVFCredit: number

    The cumulative credit earnings via turrets

  • killWicklineGainVFCredit: number

    The cumulative credit earnings via wickliens

  • killWildDogGainVFCredit: number

    The cumulative credit earnings via wild dogs

  • killWolfGainVFCredit: number

    The cumulative credit earnings via wolfs

  • killer: ErDeathCauseProviders

    The cause type of the player death

  • killer2: string

    Secondary; See killer

  • killerCharacter: Numeric | ""

    The character identifier of the killer; Omitted as an empty string if the player timed out in the restriction area

  • killerCharacter2: string | ""

    Secondary; See killerCharacter

  • killerUserNum: number

    The user identifier killed the player ('this' user)

  • killerUserNum2: number

    Secondary; See killerUserNum

  • killerUserNum3: number

    Third; See killerUserNum

  • killerWeapon: keyof typeof ErMasteryTypes | ""

    The weapon type of the killer; Omitted as an empty string if the player timed out in the restriction area or dead by monsters

  • killerWeapon2: keyof typeof ErMasteryTypes | ""

    Secondary; See killerWeapon

  • killsPhaseOne: number

    CobaltProtocol: The count of kills in the first phase

  • killsPhaseThree: number

    CobaltProtocol: The count of kills in the third phase

  • killsPhaseTwo: number

    CobaltProtocol: The count of kills in the second phase

  • language: string

    The user language in two characters; See ISO 3166-1 alpha-2

  • lifeSteal: Percentile

    The hp drain rate in percentile

  • masteryLevel: Record<Numeric<ErMasteryTypes>, number>

    The mastery level of each weapon

  • matchSize: number

    *Undocumented; Assumes the count of participants

  • matchingMode: ErMatchModes

    The match mode identifier

  • matchingTeamMode: ErMatchmakingTeamTypes

    The matchmaking team type identifier

  • maxHp: number

    The maximum hp

  • maxSp: number

    The maximum sp

  • mmrGainInGame: number

    *Undocumented; The MMR changes of the player in the match

  • mmrLossEntryCost: number

    *Undocumented

  • monsterKill: number

    The monster kills count in the match

  • moveSpeed: number

    The movement speed

  • nickname: string

    The user nickname

  • normalLifeSteal: Percentile

    The hp drain rate on basic attack (aa; auto attack) in percentile

  • outOfCombatMoveSpeed: number

    The movement speed in non-fighting cases

  • placeOfDeath: Numeric

    The area identifier where the player death happended

  • placeOfDeath2: string

    Secondary; See placeOfDeath

  • placeOfStart: Numeric

    The area identifier selected by the user to start; This is normally decided by the route

  • playTime: Seconds

    The play time in seconds

  • playerAssistant: number

    The assists count in the match

  • playerDeaths: number

    The count of player deaths

  • playerKill: number

    The kills count in the match

  • preMade: number

    The count of members before matchmaking happens

  • premadeMatchingType: number

    *Undocumented; The count of members before matchmaking happens

  • protectAbsorb: number

    The cumulative protected (shields) hp amount

  • rankPoint: number

    *Undocumented: RP; Rank Point

  • remoteDroneUseVFCreditAlly: number

    The cumulative credit usages via drones for allies

  • remoteDroneUseVFCreditMySelf: number

    The cumulative credit usages via drones for self

  • removeSurveillanceCamera: number

    The count of removed surveillance cameras by the user

  • removeTelephotoCamera: number

    The count of removed telephoto cameras by the user

  • restrictedAreaAccelerated: Bit

    Whether restricted area expansion has been accelerated

  • routeIdOfStart: number

    The route identifier used by the user

  • routeSlotId: number

    The slot identifier of the route uesd by the user

  • safeAreas: number

    The count of safe areas in the match after user exits

  • scoredPoint: number[]

    CobaltProtocol: An array of scores earned in each minutes (maximum 20 minutes)

  • seasonId: number

    The season identifier

  • serverName: string

    The name of game server; Normally, this is the region-code

  • sightRange: number

    The sight range

  • skillAmp: number

    The skill amplification of the character

  • skillLevelInfo: Record<Numeric, number>

    The skill levels of the character

  • skillLifeSteal: Percentile

    The hp drain rate on skill attack in percentile

  • skillOrderInfo: Record<Numeric, number>

    An array-like object containing the skill upgrade sequence

  • skinCode: number

    The character skin identifier

  • spRegen: number

    The sp regeneration rate

  • startDtm: DateTime

    The match start datetime string

  • sumTotalVFCredits: number

    *Undocumented; The cumulative earned credits

  • sumUsedVFCredits: number

    *Undocumented; The cumulative used credits

  • survivableTime: Seconds

    *Undocumented

  • tacticalSkillGroup: ErTacticalSkillMappings

    The type of the tactical skill

  • tacticalSkillLevel: number

    The level of the tactical skill

  • tacticalSkillUpgradeUseVFCredit: number

    The cumulative credit usages via tactical skill upgrades

  • tacticalSkillUseCount: number

    The count of tactical skill usages

  • teamBattleZoneDown: number

    The count of players downed in the battle zone

  • teamDown: number

    The count of players downed

  • teamElimination: number

    The count of players elimiated by the player team

  • teamKill: number

    The cumulative kills made within the team

  • teamNumber: number

    The identifier of the user team

  • teamRecover: number

    The count of teammate heals

  • teamRepeatDown: number

    The count of players downed by the player for multiple times without eliminations or redeployments

  • teamSpectator: Bit

    Whether the user spectated the match

  • timeSpentInBriefingRoom: Seconds

    The time spent in the briefing room

  • totalDoubleKill: number

    The count of double kills

  • totalExtraKill: number

    The count of continuous kills (5 or higher)

  • totalFieldKill: number

    The cumulative kills made in the field

  • totalGainVFCredit: number

    The cumulative credit earnings

  • totalQuadraKill: number

    The count of quadra kills

  • totalTime: Seconds

    The cumulative time spent on the match in seconds

  • totalTripleKill: number

    The count of triple kills

  • totalTurbineTakeOver: number

    CobaltProtocol: The count of turbine takeovers by the user

  • totalUseVFCredit: number

    The cumulative credit usages

  • totalVFCredits: number[]

    An array of earned credits in each minutes (maximum 20 minutes)

  • traitFirstCore: number

    The primary trait slot identifier

  • traitFirstSub: [number, number]

    The primary trait sub slot identifier

  • traitSecondSub: [number, number]

    The secondary trait sub slot identifier

  • transferConsoleFromEscapeKeyUseVFCredit: number

    The cumulative credit usages via escaping keys on consoles

  • transferConsoleFromMaterialUseVFCredit: number

    The cumulative credit usages via consoles

  • transferConsoleFromRevivalUseVFCredit: number

    The cumulative credit usages via teammate revivals on consoles

  • trapDamage: Percentile

    The damage amplifier when using trap in percentile

  • useEmoticonCount: number

    The count of emote use

  • useEmpDrone: number

    The count of emp drone usages

  • useHyperLoop: number

    The count of hyper loop usages

  • useReconDrone: number

    The count of recon drone usages

  • useSecurityConsole: number

    The count of security console usages

  • usedNormalHealPack: number

    CobaltProtocol: The count of used heal packs

  • usedNormalShieldPack: number

    CobaltProtocol: The count of used shield packs

  • usedPairLoop: number

    *Undocumented: The count of hyper loop to the teammates

  • usedReinforceShieldPack: number

    CobaltProtocol: The count of used reinforced shield packs

  • usedReinforcedHealPack: number

    CobaltProtocol: The count of used reinforced heal packs

  • usedVFCredits: number[]

    An array of used credits in each minutes (maximum 20 minutes)

  • userNum: number

    The user identifier

  • versionMajor: number

    The major version of the match; e.g. 17

  • versionMinor: number

    The minor version of the match; e.g. 0

  • victory: Bit

    Whether won the match

  • viewContribution: number

    *Undocumented

  • watchTime: Seconds

    The spectation time in seconds

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