The account level of the user
The dynamic stats for the character
The skill stats increased by dynamic stats
The attack stats increased by dynamic stats
The count of installed surveillance cameras by the user
The count of installed telephoto cameras by the user
The count of air suppliment opening ordered in rarity
The damage amplifier to monster in percentile
The attack stat
The attackable range of the character
The attack speed
*Undocumented
The first battle zone area identifier
The first battle zone mark identifier
The number of players entered into the first battle zone
The first battle zone reward item identifier
Whether the team won in the first battle zone
(Deprecated) The second battle zone area identifier
(Deprecated) The second battle zone mark identifier
(Deprecated) The number of players entered into the second battle zone
(Deprecated) The second battle zone reward item identifier
(Deprecated) Whether the team won in the second battle zone
(Deprecated) The third battle zone area identifier
(Deprecated) The third battle zone mark identifier
(Deprecated) The number of players entered into the third battle zone
(Deprecated) The third battle zone reward item identifier
(Deprecated) Whether the team won in the third battle zone
The deaths count in the battle zone by player
The kills count in the battle zone by player
The highest weapon mastery identifier of the user in the match
The level of the weapon with the highest mastery of the user in the match
The count of beverage (for sp) crafts
*Undocumented
*Undocumented; Assume exp boosting system
The count of bots in the match
The count of remaining bots in the match after user exits
CobaltProtocol: The count of infusions bought by the player
The epic food crafts in the camp fire
The legendary food crafts in the camp fire
The rare food crafts in the camp fire
The uncommon food crafts in the camp fire
The cause skill or entity of the player death
Secondary; See causeOfDeath
The cumulative CC duration to other players in seconds
The character level
The character identifier
CobaltProtocol: The character identifier removed by the user in the CobaltProtocol
An array of collected item identifiers in the match
The skill cooldown rate in percentile
The credits earned by animals
The credits earned on assists
The credits earned by the bonus applied to the one has the lowest credits
The credits earned on kills
The credits earned by mutants
The credits earned on the phase start
The credits earned by time
The credits used to acquire the activation module
The credits used to acquire the force core
The credits used to acquire the meteorite
The credits used to acqurie the mythril
The credits used by remote drones
The credits used to acquire the root kit
The credits used to acquire the tree of life
The credits used by tactical skill upgrades
The credits used to acquire the blood sample
The count of epic item crafts
The count of legendary item crafts
The count of mythic item crafts (red)
The count of rare item crafts
The count of uncommon item crafts
The count of revivals via credits on consoles by teammates
The count of teammate revivals via credits on consoles
The chance of critical strike
The damage amplifier of critical strike in percentile
The cumulative damage from monsters
The cumulative damage from other players
The cumulative damage from other plaeyrs using basic attacks (aa; auto attack)
The cumulative damage from other players using fixed damages
The cumulative damage from other players using unique damage mechenics
The cumulative damage from other players using skills
The cumulative damage from other players using traps
The cumulative damage from other players using unique skills
The cumulative damage from monsters disabled by shields
The cumulative damage from other players disabled by shields
The cumulative damage to monsters
The cumulative damage to monsters using basic attacks (aa; auto attack)
The cumulative damage to monsters using fixed damages
The cumulative damage to monsters using unique damage mechenics
The cumulative damage to monsters using skills
The cumulative damage to monsters using traps
The cumulative dmaage to monsters using unique skills
The cumulative damage to other players
The cumulative damage to other players disabled by shields
The cumulative damage to other players using basic attacks (aa; auto attack)
The cumulative damage to other players using fixed damanges
The cumulative damage to other players using unique damage mechenics
The cumulative damage to other players using skills
The cumulative damage to other players using traps
The cumulative damage to other players using unique skills
The character identifier to deaths count record made by other players
CobaltProtocol: The count of deaths in the first phase
CobaltProtocol: The count of deaths in the third phase
CobaltProtocol: The count of deaths in the second phase
The defense stat
The match duration in seconds
*Undocumented; An array of equipments to item identifiers mapping indicating the initial item pathing; This won't be logged if 1) the same grade item was applied 2) epic or higher grade item was applied 3) rare or higher grade accessory was applied
The character equipments
The state of the escape
The count of event mission progress
*Undocumented
The expiration date of this record in the official storage; Normally 3 months
The count of fishing
The count of food crafts
The gained account experience for the account level
The normal mode MMR decision factor
The match identifier
The final placement
Whether the user gave up the match
The cumulative self-heals
The hp regeneration rate
CobaltProtocol: The cumulative credit usages via infusion rerolls
CobaltProtocol: The cumulative credit usages via infusion relics purchases
CobaltProtocol: The cumulative credit usages via infusion goods purchases
CobaltProtocol: The cumulative credit usages via infusion trait purchases
Whether the user quit the game even revival via consoles by teammates was possible
The cumulative credit earnings via shredders
Lumia: An array of item identifiers transferred by the console
Lumia: An array of item identifiers transferred by the drone
The cumulative credit earnings via alphas
The cumulative credit earnings via bats
The cumulative credit earnings via bears
The cumulative credit earnings via boars
The cumulative credit earnings via chickens
The nickname of the player killer; If the user dead in restricted areas, the area name will be recorded
Secondary; See killerDetail
The character identifier to kills count record made by the player
The cumulative credit earnings via drones
Whether this user killed gamma
The cumulative credit earnings via gammas
The cumulative credit earnings via item bounties
The count of monster kills by their identifier
The cumulative credit earnings via omegas
The cumulative credit earnings via kills
The cumulative credit earnings via turrets
The cumulative credit earnings via wickliens
The cumulative credit earnings via wild dogs
The cumulative credit earnings via wolfs
The cause type of the player death
Secondary; See killer
The character identifier of the killer; Omitted as an empty string if the player timed out in the restriction area
Secondary; See killerCharacter
The user identifier killed the player ('this' user)
Secondary; See killerUserNum
Third; See killerUserNum
The weapon type of the killer; Omitted as an empty string if the player timed out in the restriction area or dead by monsters
Secondary; See killerWeapon
CobaltProtocol: The count of kills in the first phase
CobaltProtocol: The count of kills in the third phase
CobaltProtocol: The count of kills in the second phase
The user language in two characters; See ISO 3166-1 alpha-2
The hp drain rate in percentile
The mastery level of each weapon
*Undocumented; Assumes the count of participants
The match mode identifier
The matchmaking team type identifier
The maximum hp
The maximum sp
*Undocumented; The MMR changes of the player in the match
*Undocumented
The monster kills count in the match
The movement speed
The user nickname
The hp drain rate on basic attack (aa; auto attack) in percentile
The movement speed in non-fighting cases
The area identifier where the player death happended
Secondary; See placeOfDeath
The area identifier selected by the user to start; This is normally decided by the route
The play time in seconds
The assists count in the match
The count of player deaths
The kills count in the match
The count of members before matchmaking happens
*Undocumented; The count of members before matchmaking happens
The cumulative protected (shields) hp amount
*Undocumented: RP; Rank Point
The cumulative credit usages via drones for allies
The cumulative credit usages via drones for self
The count of removed surveillance cameras by the user
The count of removed telephoto cameras by the user
Whether restricted area expansion has been accelerated
The route identifier used by the user
The slot identifier of the route uesd by the user
The count of safe areas in the match after user exits
CobaltProtocol: An array of scores earned in each minutes (maximum 20 minutes)
The season identifier
The name of game server; Normally, this is the region-code
The sight range
The skill amplification of the character
The skill levels of the character
The hp drain rate on skill attack in percentile
An array-like object containing the skill upgrade sequence
The character skin identifier
The sp regeneration rate
The match start datetime string
*Undocumented; The cumulative earned credits
*Undocumented; The cumulative used credits
*Undocumented
The type of the tactical skill
The level of the tactical skill
The cumulative credit usages via tactical skill upgrades
The count of tactical skill usages
The count of players downed in the battle zone
The count of players downed
The count of players elimiated by the player team
The cumulative kills made within the team
The identifier of the user team
The count of teammate heals
The count of players downed by the player for multiple times without eliminations or redeployments
Whether the user spectated the match
The time spent in the briefing room
The count of double kills
The count of continuous kills (5 or higher)
The cumulative kills made in the field
The cumulative credit earnings
The count of quadra kills
The cumulative time spent on the match in seconds
The count of triple kills
CobaltProtocol: The count of turbine takeovers by the user
The cumulative credit usages
An array of earned credits in each minutes (maximum 20 minutes)
The primary trait slot identifier
The primary trait sub slot identifier
The secondary trait sub slot identifier
The cumulative credit usages via escaping keys on consoles
The cumulative credit usages via consoles
The cumulative credit usages via teammate revivals on consoles
The damage amplifier when using trap in percentile
The count of emote use
The count of emp drone usages
The count of hyper loop usages
The count of recon drone usages
The count of security console usages
CobaltProtocol: The count of used heal packs
CobaltProtocol: The count of used shield packs
*Undocumented: The count of hyper loop to the teammates
CobaltProtocol: The count of used reinforced shield packs
CobaltProtocol: The count of used reinforced heal packs
An array of used credits in each minutes (maximum 20 minutes)
The user identifier
The major version of the match; e.g. 17
The minor version of the match; e.g. 0
Whether won the match
*Undocumented
The spectation time in seconds
Generated using TypeDoc
Whether the user quit the game even revival via consoles by teammates was possible